![]() The weakness of cavalry is that it is of limited use in melee. The shock and mass of cavalry and the terrifying appearance of a unit of horsemen charging towards you made them physiological weapon as well as an effective battering ram, especially when equipped with lances as they could skewer ranks of men. The dev team simply doesn’t understand the basic concepts of the battlefield. The problem with Imperial Glory is it’s not realistic in even the least bit. The object much like the total war games is to conquer the world or gain the most “honor points” in the time allotted. Imperial Glory is a 4x style game, vaguely like Total War, set in the Napoleonic era. ![]() A severe lack of understanding by the dev team and a glaring lack of talent, as well as some awful design decisions seal the fate of this truly wretched total war clone. Imperial Glory is truly one of the most disappointing strategy games of all time. Please if you have a read dont hesitate to say what you think i am always trying to improve. I had high hopes for that game but its laughable compared top Total War. Here is a review I wrote about 2 years ago for imperial glory. Credit to ghosu for his incredible work.Hey I'm glad to see this forum here! I've been a writer for quite a while and written for Gamespot and Gamfaqs tho i left when i relized you lose rights to your own work basicly. I changed several feautures of the muskets (textures, size), and aspects of their functioning (new sounds, different impacts). In order for the musket to function, you obviously need ammunition in your inventory.īuilt on the work of ghosu with his "Project Flintlock" mod for Skyrim LE (never ported). This is why the muskets are all a short varient. The muskets use the crossbow animation, which is the best the game engine allows for. esp is dependent on that mod.Īs mentioned you will be able to craft some models at the forge, and if using the overhaul mod, will encounter them in the world, almost exclusively in the possession of Imperial soldiers. I recommend using it alongside my other weapon mod, "Pistols (For travel in hostile environments). If you add the optional "Ordo Legionilis Overhaul" file, the muskets will be carried by some Legionnaires and Penitus Oculatis members. You need the steel smithing perk, as many of the working components of a musket require a higher level of crafting ability than that guy in Riverwood can teach you. ![]() Muskets can be smithed by an experienced blacksmith, and ammunition (black powder and musket shot or balls) can be easily created with spare parts obtained in the world. The mod adds a few different style muskets and blunderbusses to the world. It does not seem lore-breaking to introduce a flintlock style musket using black powder weapon to such a world, given the existing lore of ancient but highly advanced beings (the Dwemer), and many ruins where some of these ancient artifacts can be encountered.Ĭyrodil and Imperial muskets use black powder obtained from Redguard sources. Guns, including cannons, are mentioned in the Elder Scrolls lore, including Redguard exploding black powder, cannons mentioned in a Daggerfall joke book, fireworks from Akavir, Redguard's cut cannons (source Michael Kirkbride), and also the aforementioned exploding Dwemer crossbow bolts in Skyrim. How can the Imperial Legion wear Roman style leather armor, when they wore full plate in Oblivion? Illogical? It has been 400 years since the Oblivion Crisis, and it seems illogical that the technology of Tamriel has in fact regressed rather than evolved. The idea to add muskets to the world of Skyrim seems logical. ![]()
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