![]() ![]() You still walk the exact same way, but the shield attached to the model is properly centered. So, we can have ridiculous new kill animations for an optional DLC, but don't get animations for weapons like axes and clubs and held wrong and smaller shields for Hoplites? Do the redundant female units have any different animations by the way? Furthermore I don't see why differently held shields would require different animations for running, walking etc. They can't use a Hoplite Phalanx at all, they can't draw their swords and their shields are too small and wrongly held, which in general basically degrades them to regular spearmen, which are generally inferior to melee infantry in this game anyway. If anything they would just need different combat animations and even those don't need to be entirely different, since for example many of the sword-animations still kind of work for axe- and club-wielding units - they don't look great, but just removing (and possibly replacing) the animations which feature clubs being rammed through body-parts would already help a lot. as units with wrong animations are, which is beyond ridiculous in case of axe- and club-wielding units. Even just generally reducing the variety of kill moves (just for example 2 instead of 3 different ones for each unit) wouldn't be as bad for immersion etc. I don't see why they would need a completely different set of such animations more than axe- or club-wielding units, which don't. Dacian and thracian players can run around with sword and shield units instead, I'm sure they won't mind. Theres more hoplite units in this game than theres flax or romphia.įair enough, go tell CA to delete those and do new animations for the hoplites then. ![]() I suppose if one removed all falxmen and their animations, hoplite-shields would be a posibility.but I don't really like that idea. That's a lot of extra animations needed to be crammed in, considering that axe-animations uses sword-and-shield animations, I doubt more could be added, which means you'd have to take away a set of animations. A hoplite-shield animation would require unique stumbling, walking, running, jumping and iddle animations, it would need a unique regular attack, unique fight-animations with normal spear and shield, sword and shield, cavalry-units, falxmen, one-handed swords and against another hoplite-shield equiped enemy. So all shields are held in a centre grip because if they weren't, it would open a whole new multiplier in the number of animations required. As such, they have to keep a finitive number of animations, which means that compromises have to be made. It's not about money, it's about animation memory, as has been discussed about the whole axe-animation issue.īasically, there's a finitive number of animations that they can cram into this specific memory without the game becoming slow and sluggish. The only way around that would be a set of expensive new animations. You also forget that not all shields were held the same - if they hold the hoplite shield properly, then they'll hold some other shields improperly (such as the titular Roman shields, and many barbarian ones). If CA could get around all the size limitations just by changing the pose they held a shield with, then they would. ![]() You don't consider just the clip-on when thrusting the spear, but also clipping when defending (if you use a large shield, and the animation hits the shield in the edge, then the spear gets blocked by nothing in-game if a smaller shield is used), clipping with idle animations (hitting spear against side of shield), clipping with the actual soldiers armour itself, and a whole bunch of other combinations. In the first Rome, there wasn't (much) clipping because the animations were one-sided - there was no complex back-and-forth fight animations, but just a thrust which would cause the affected soldier to stumble backwards. That's why hoplite shields had horrid clipping here and not in the first Total War game.Īnd that's why your comment is best described as naive. There is a difference in the space between models if the snap point of the center of the shield is on the elbow (closer to the body) or at the wrist (further from the body) and perpendicular to the arm.
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